Orbit: Idle Merge
Screenshot from Orbit: Idle Merge

Orbit: Idle Merge (2026)

A chill idle merge game where you grow a solar system one planet at a time. Free on iOS, no accounts, no fuss.

From the developer

Idle games are basically a machine for making numbers go up, and I have never once been mad about that. Orbit is my take on it: you tap to spawn glowing orbs, drag a lasso around a cluster you like, and merge them into rarer and brighter ones. Money trickles in whether you're looking at the screen or not. You reinvest, you upgrade, the numbers get longer, and at some point you look down and realize you've been doing this on the bus for twenty minutes. That's the whole pitch, really. It's cozy. It's gravity with a bit of dopamine attached.

The bit I actually care about is prestige. When you've squeezed a world for everything it's worth, you wipe the board, lock in a permanent income multiplier, and get launched to the next planet. There are ten of them, from the empty dark of deep space, past a genuinely unreasonable sun, through the rocky inner planets and all the way out to the cold blue end of Neptune. Each one has its own colors and particles and general mood, so the progression actually feels like going somewhere instead of just watching a counter roll over. No accounts, no logins, and rewarded boosts stay opt-in. Built end to end for iOS 26, made in Norway.